Making it easier to start something new

Making it easier to start something new

Mobile app interface for discovering hobbies, connecting with people, and building social experiences around shared interests.

Role

Product Designer

Role

Product Designer

Year

2024

Year

2024

Category

Mobile

Category

Mobile

Overview

Overview

Hobbyverse is a platform designed to help people explore new hobbies by connecting them with experienced practitioners. The goal was not just discovery, but reducing the friction and uncertainty of getting started.

Hobbyverse is a platform designed to help people explore new hobbies by connecting them with experienced practitioners. The goal was not just discovery, but reducing the friction and uncertainty of getting started.

Problem Framing

Exploring a new hobby is rarely straightforward. Through early exploration, I identified three core user questions:

-Where do I even start?

-Who can I trust for guidance?

-What will this cost me (time, money, effort)?


These questions revealed a broader challenge:

Users don’t lack access to information — they lack trusted, structured guidance.

Exploring a new hobby is rarely straightforward. Through early exploration, I identified three core user questions:

-Where do I even start?

-Who can I trust for guidance?

-What will this cost me (time, money, effort)?

These questions revealed a broader challenge:

Users don’t lack access to information — they lack trusted, structured guidance.

Research and key insights

Desk Research

I analyzed existing platforms (forums, YouTube, hobby groups) and identified recurring issues:

Overabundance of unsolicited and low-quality advice

Presence of condescending or discouraging interactions

Difficulty verifying credibility of sources

Research and key insights

Desk Research

I analyzed existing platforms (forums, YouTube, hobby groups) and identified recurring issues:

Overabundance of unsolicited and low-quality advice

Presence of condescending or discouraging interactions

Difficulty verifying credibility of sources

Research and key insights

Desk Research

I analyzed existing platforms (forums, YouTube, hobby groups) and identified recurring issues:

Overabundance of unsolicited and low-quality advice

Presence of condescending or discouraging interactions

Difficulty verifying credibility of sources

Qualitative Research

I conducted interviews to validate assumptions and uncover behavioral patterns.

These are the findings:

I conducted interviews to validate assumptions and uncover behavioral patterns.

These are the findings:

70% of participants were willing to mentor others

80% expressed low trust in online profiles, citing fake identities

Users valued human guidance, but only when it felt safe and credible

70% of participants were willing to mentor others

80% expressed low trust in online profiles, citing fake identities

Users valued human guidance, but only when it felt safe and credible

Trust is not a feature.. it’s a prerequisite for participation.

This insight became a primary product driver, not just a UX consideration.
Affinity mapping exercise showing categorized user research insights for a hobby discovery mobile application.

Research insights

Design Principle

Enable safe exploration through trusted human connections.

1

Trust & Safety as a foundation

2

Lowering the activation energy for trying a hobby

Design Principle

Enable safe exploration through trusted human connections.

1

Trust & Safety as a foundation

2

Lowering the activation energy for trying a hobby

Design Principle

Enable safe exploration through trusted human connections.

1

Trust & Safety as a foundation

2

Lowering the activation energy for trying a hobby

The “Hobbyverse” as a name

Why hobbyverse?

The “Hobbyverse” metaphor was inspired by the idea that:

-Hobbies are vast and diverse, like stars in a universe.

-Users should feel encouraged to explore playfully, without pressure.

Two mobile app screens showing a hobby discovery experience with animated planet-style interest visualization and onboarding content.

The “Hobbyverse” as a name

Why hobbyverse?

The “Hobbyverse” metaphor was inspired by the idea that:

-Hobbies are vast and diverse, like stars in a universe.

-Users should feel encouraged to explore playfully, without pressure.

Two mobile app screens showing a hobby discovery experience with animated planet-style interest visualization and onboarding content.

The “Hobbyverse” as a name

Why hobbyverse?

The “Hobbyverse” metaphor was inspired by the idea that:

-Hobbies are vast and diverse, like stars in a universe.

-Users should feel encouraged to explore playfully, without pressure.

Two mobile app screens showing a hobby discovery experience with animated planet-style interest visualization and onboarding content.

Key Experience Decisions

1. Trust-Driven Onboarding

To address trust concerns:

Introduced optional two-step verification

Restricted certain features for unverified users

Why this matters?

Balances user control with platform integrity and avoids friction for casual users while protecting core interactions.

Key Experience Decisions

1. Trust-Driven Onboarding

To address trust concerns:

Introduced optional two-step verification

Restricted certain features for unverified users

Why this matters?

Balances user control with platform integrity and avoids friction for casual users while protecting core interactions.

Key Experience Decisions

1. Trust-Driven Onboarding

To address trust concerns:

Introduced optional two-step verification

Restricted certain features for unverified users

Why this matters?

Balances user control with platform integrity and avoids friction for casual users while protecting core interactions.

2. Flexible Discovery Model

I designed for two distinct user mindsets:

Explorers (don’t know what they want)

Browse trending hobbies, See difficulty, popularity, and reviews Learn through community insights.

Intent-driven users (know what they want)

Directly search for hobbies, connect with mentors, start structured learning.

Insight applied:

Discovery is not one flow, it’s multiple entry points.

2. Flexible Discovery Model

I designed for two distinct user mindsets:

Explorers (don’t know what they want)

Browse trending hobbies, See difficulty, popularity, and reviews Learn through community insights.

Intent-driven users (know what they want)

Directly search for hobbies, connect with mentors, start structured learning.

Insight applied:

Discovery is not one flow, it’s multiple entry points.

2. Flexible Discovery Model

I designed for two distinct user mindsets:

Explorers (don’t know what they want)

Browse trending hobbies, See difficulty, popularity, and reviews Learn through community insights.

Intent-driven users (know what they want)

Directly search for hobbies, connect with mentors, start structured learning.

Insight applied:

Discovery is not one flow, it’s multiple entry points.

3. Mentorship Marketplace

I introduced a value exchange model:

Mentors define what they want in return (money, barter, etc.)

This is clearly visible on profiles

Three mobile app screens displaying hobby search, recommendation browsing, and detailed activity information in a social discovery app.
Three mobile app screens displaying hobby search, recommendation browsing, and detailed activity information in a social discovery app.
Two mobile app screens displaying chat conversations and community mentorship requests in a hobby discovery platform.

3. Mentorship Marketplace

I introduced a value exchange model:

Mentors define what they want in return (money, barter, etc.)

This is clearly visible on profiles

Three mobile app screens displaying hobby search, recommendation browsing, and detailed activity information in a social discovery app.
Three mobile app screens displaying hobby search, recommendation browsing, and detailed activity information in a social discovery app.
Two mobile app screens displaying chat conversations and community mentorship requests in a hobby discovery platform.

3. Mentorship Marketplace

I introduced a value exchange model:

Mentors define what they want in return (money, barter, etc.)

This is clearly visible on profiles

Three mobile app screens displaying hobby search, recommendation browsing, and detailed activity information in a social discovery app.
Three mobile app screens displaying hobby search, recommendation browsing, and detailed activity information in a social discovery app.
Two mobile app screens displaying chat conversations and community mentorship requests in a hobby discovery platform.

Learnings

What I Learned

As a personal (exam) project, Hobbyverse allowed me to take full ownership of both product and design decisions. The biggest shift in my thinking was recognizing that trust and clarity are not supporting elements, but core drivers of engagement.

This project reinforced the importance of grounding design decisions in real user behavior, and treating even early-stage concepts as complete product experiences, not just UI solutions.

Learnings

What I Learned

As a personal (exam) project, Hobbyverse allowed me to take full ownership of both product and design decisions. The biggest shift in my thinking was recognizing that trust and clarity are not supporting elements, but core drivers of engagement.

This project reinforced the importance of grounding design decisions in real user behavior, and treating even early-stage concepts as complete product experiences, not just UI solutions.

Learnings

What I Learned

As a personal (exam) project, Hobbyverse allowed me to take full ownership of both product and design decisions. The biggest shift in my thinking was recognizing that trust and clarity are not supporting elements, but core drivers of engagement.

This project reinforced the importance of grounding design decisions in real user behavior, and treating even early-stage concepts as complete product experiences, not just UI solutions.

Based in: Budapest, Hungary

Available for: Freelance and full time opportunities

Available for: Freelance and Full Time opportunities

Open to meaningful work

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Made with Framer